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#include <bits/stdc++.h>
#define EPS 10e-9
using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
#define FOR(i, a, b) for(int i = (a); i < int(b); i++)
#define trav(i, v) for(auto &i : v)
#define has(c, e) ((c).find(e) != (c).end())
#define sz(c) int((c).size())
#define all(c) c.begin(), c.end()
#define debug(x) cerr << #x << ": " << x << endl;
typedef double T;
template<class T>
struct P {
T x, y;
explicit P(T a = 0, T b = 0) : x(a), y(b) {
}
bool operator<(P p) const {
return tie(x, y) < tie(p.x, p.y);
}
bool operator==(P p) const {
return tie(x, y) == tie(p.x, p.y);
}
P operator+(P p) const {
return P(x + p.x, y + p.y);
}
P operator-(P p) const {
return P(x - p.x, y - p.y);
}
P operator*(T d) const {
return P(x*d, y * d);
}
P operator/(T d) const {
return P(x / d, y / d);
}
T dot(P p) const {
return x * p.x + y * p.y;
}
T cross(P p) const {
return x * p.y - y * p.x;
}
T cross(P a, P b) const {
return (a - * this).cross(b - * this);
}
T dist2() const {
return x * x + y*y;
}
double dist() const {
return sqrt((double) dist2());
}
// angle to x-axis in interval [-pi, pi]
double angle() const {
return atan2(y, x);
}
P unit() const {
return *this / dist();
} // makes dist()=1
P perp() const {
return P(-y, x);
} // rotates +90 degrees
P normal() const {
return perp().unit();
}
// returns P rotated a radians ccw around the origin
P rotate(double a) const {
return P(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a));
}
};
template <class P>
double cross(P o, P a, P b) {
return (a.x-o.x)*(b.y-o.y) - (a.y-o.y)*(b.x-o.x);
}
template <class P>
double cross2(P a, P b) {
return a.x * b.y - a.y * b.x;
}
template <class P>
double dist(P p1, P p2) {
return hypot(p1.x - p2.x, p1.y - p2.y); }
template <class P>
int CH(int n, P p[], P ch[]) {
sort(p, p+n);
int m = 0;
for (int i = 0; i < n; i++) {
while (m >= 2 && cross(ch[m-2], ch[m-1], p[i]) <= 0)
m--;
ch[m++] = p[i];
}
for (int i = n-1, t = m+1; i >= 0; i--) {
while (m >= t && cross(ch[m-2], ch[m-1], p[i]) <= 0)
m--;
ch[m++] = p[i];
}
return m-1;
}
struct vec {
double x, y;
vec(double _x, double _y) : x(_x), y(_y) {
}
};
template <class P>
vec toVec(P a, P b) {
return vec(b.x - a.x, b.y - a.y);
}
double dot(vec a, vec b) {
return (a.x * b.x + a.y * b.y);
}
double norm_sq(vec v) {
return v.x * v.x + v.y * v.y;
}
vec scale(vec v, double s) { // nonnegative s = [<1 .. 1 ..>1]
return vec(v.x * s, v.y * s);
}// shorter.same.longer
template <class P>
P translate(P p, vec v) { // translate p according to v
return P(p.x + v.x, p.y + v.y);
}
template <class P>
double distToLine(P p, P a, P b, P &c) {
// formula: c = a + u * ab
vec ap = toVec(a, p), ab = toVec(a, b);
double u = dot(ap, ab) / norm_sq(ab);
c = translate(a, scale(ab, u)); // translate a to c
return dist(p, c);
}
template <class P>
double distToLineSegment(P p, P a, P b, P &c) {
vec ap = toVec(a, p), ab = toVec(a, b);
double u = dot(ap, ab) / norm_sq(ab);
if (u < 0.0) {
c = P(a.x, a.y); // closer to a
return dist(p, a);
}
if (u > 1.0) {
c = P(b.x, b.y); // closer to b
return dist(p, b);
}
return distToLine(p, a, b, c);
} // run distToLine as above
template <class P>
double polygonDiameter(int n, P pt[]) {
if (n <= 2) return 0;
double ret = 1e+60;
P aux;
pt[n]=pt[0];
//int n = pt.size()-1; //just end added
for (int i = 0, j = 0; i <n; i++) {
while (cross(pt[i], pt[i+1], pt[j+1]) >= cross(pt[i], pt[i+1], pt[j]))
j = (j+1)%n;
double dist = distToLineSegment(pt[j], pt[i], pt[i+1],aux);
ret = min(ret, dist);
}
return ret;
}
int main()
{
int n,r;
while(scanf("%d%d",&n,&r)==2)
{
P<double> pt[262144], ch[262144];
double x,y;
for(int i=0; i<n;i++)
{
scanf("%lf%lf",&x,&y); pt[i] = P<double>{x,y};
}
n = CH(n,pt,ch);
double sol = polygonDiameter(n,ch);
printf("%.17lf\n",sol);
}
return 0;
}
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