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#include <bits/stdc++.h>
#define INF 0x3f3f3f3f
#define EPS 1e-10
#define PI acos(-1.0)
using namespace std;
struct point{
double x,y;
point(){x=y=0;}
point(double _x,double _y){x=_x,y=_y;}
point operator-(point a)
{
point r;
r.x=x-a.x; r.y=y-a.y;
return r;
}
point operator+(point a)
{
point r;
r.x=x+a.x; r.y=y+a.y;
return r;
}
point operator*(double sc)
{
point r;
r.x=x*sc; r.y=y*sc;
return r;
}
};
int intersect( point p1, point p2, point p3, point p4)
{
point r;
double d = (p4.y - p3.y)*(p2.x-p1.x) - (p4.x - p3.x)*(p2.y - p1.y);
if( fabs( d ) < EPS ) return 0;
double ua;
ua = (p4.x - p3.x)*(p1.y-p3.y) - (p4.y-p3.y)*(p1.x-p3.x);
ua /= d;
r = p1 + (p2-p1)*ua;
//cout<<r.x<<" " << r.y<<'\n';
if(min(p1.x,p2.x)<=r.x && max(p1.x,p2.x)>=r.x && min(p1.y,p2.y)<=r.y && max(p1.y,p2.y)>=r.y && min(p3.x,p4.x)<=r.x && max(p3.x,p4.x)>=r.x && min(p3.y,p4.y)<=r.y && max(p3.y,p4.y)>=r.y)
return 1;
return 0;
}
int main()
{
int n;
while(scanf("%d",&n)==1 && n!=0)
{
double x,y,x_,y_;
vector<pair<point,point>> V;
for(int i=0; i<n;i++)
{
scanf("%lf %lf %lf %lf",&x,&y,&x_,&y_);
V.push_back({point(x,y),point(x_,y_)});
}
printf("Top sticks:");
int res=0;
for(int i=0; i<n;i++)
{
int flag=1;
for(int j=i+1;j<n && flag==1;j++)
if(intersect(V[i].first,V[i].second,V[j].first,V[j].second)) flag=0;
if(flag==1 && res!=0) printf(",");
if(flag==1) { res++; printf(" %d",i+1);}
}
printf(".\n");
}
return 0;
}
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