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#include <bits/stdc++.h>
#define INF 0x3f3f3f3f
using namespace std;
const double PI = 2.0*acos(0.0);
const double EPS = 1e-9; //too small/big?????
struct PT{
double x,y;
double length() {return sqrt(x*x+y*y); }
int normalize()
{
double l = length();
if(fabs(l)<EPS) return -1;
x/=l; y/=l;
return 0;
}
PT operator-(PT a)
{
PT r;
r.x=x-a.x; r.y=y-a.y;
return r;
}
PT operator+(PT a)
{
PT r;
r.x=x+a.x; r.y=y+a.y;
return r;
}
PT operator*(double sc)
{
PT r;
r.x=x*sc; r.y=y*sc;
return r;
}
};
struct line { double a, b, c; }; // a way to represent a line
void pointsToLine(PT p1, PT p2, line &l) {
if (fabs(p1.x - p2.x) < EPS) { // vertical line is fine
l.a = 1.0; l.b = 0.0; l.c = -p1.x; // default values
} else {
l.a = -(double)(p1.y - p2.y) / (p1.x - p2.x);
l.b = 1.0; // IMPORTANT: we fix the value of b to 1.0
l.c = -(double)(l.a * p1.x) - p1.y;
} }
PT sol;
int intersect( PT p1, PT p2, PT p3, PT p4)
{
PT r;
double d = (p4.y - p3.y)*(p2.x-p1.x) - (p4.x - p3.x)*(p2.y - p1.y);
line l1,l2; pointsToLine(p1,p2,l1); pointsToLine(p3,p4,l2);
if( fabs( d ) < EPS && fabs(l1.c - l2.c) < EPS) return 3;
if( fabs( d ) < EPS ) return 2;
double ua;
ua = (p4.x - p3.x)*(p1.y-p3.y) - (p4.y-p3.y)*(p1.x-p3.x);
ua /= d;
r = p1 + (p2-p1)*ua;
sol = r;
//cout<<r.x<<" " << r.y<<'\n';
return 1;
}
int main ()
{
int cases; scanf("%d",&cases);
printf("INTERSECTING LINES OUTPUT\n");
while (cases--)
{
PT p1,p2,p3,p4;
scanf("%lf%lf%lf%lf",&p1.x,&p1.y,&p2.x,&p2.y);
scanf("%lf%lf%lf%lf",&p3.x,&p3.y,&p4.x,&p4.y);
int res = intersect(p1,p2,p4,p3);
if(res==2) printf("NONE\n");
else if(res==1) printf("POINT %.2lf %.2lf\n",sol.x,sol.y);
else printf("LINE\n");
}
printf("END OF OUTPUT\n");
return 0;
}
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