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#include <bits/stdc++.h>
#define INF 0x3f3f3f3f
#define EPS 1e-9
#define PI acos(-1.0)
using namespace std;
struct point{
int x,y;
point(){x=y=0;}
point(int _x,int _y){x=_x,y=_y;}
bool operator <(point other) const{
if (fabs(x-other.x)>EPS)return x<other.x;
return y<other.y;
}bool operator ==(point other) const{
return (fabs(x-other.x)<EPS)&&
(fabs(y-other.y)<EPS);
}
point operator +(point other) const{
return point(x+other.x,y+other.y);
}point operator -(point other) const{
return point(x-other.x,y-other.y);
}
};
int cross(const point &O, const point &A, const point &B)
{
return (A.x - O.x) * (B.y - O.y) - (A.y - O.y) * (B.x - O.x);
}
bool pointInsidePolygon(point P, vector<point> poly){
int n = poly.size();
bool in = 0;
for(int i = 0,j = n - 1;i < n;j = i++){
double dx = poly[j].x - poly[i].x;
double dy = poly[j].y - poly[i].y;
if((poly[i].y <= P.y + EPS && P.y < poly[j].y) || (poly[j].y <= P.y + EPS && P.y < poly[i].y))
if(P.x - EPS < dx * (P.y-poly[i].y) / dy+poly[i].x)
in ^= 1;
}
return in;
}
int main()
{
int n;
while(scanf("%d",&n)==1 && n!=0)
{
vector<point> P;
int x,y;
for(int i=0; i<n;i++)
{
scanf("%d%d",&x,&y);
P.push_back(point(x, y));
}
point query; scanf("%d%d",&query.x,&query.y);
if(pointInsidePolygon(query,P)) printf("T\n");
else printf("F\n");
}
return 0;
}
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