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#include <bits/stdc++.h>
#define INF 0x3f3f3f3f
#define EPS 1e-18
#define PI acos(-1.0)
using namespace std;
struct point{
double x,y;
point(){x=y=0;}
point(double _x,double _y){x=_x,y=_y;}
bool operator <(point other) const{
if (fabs(x-other.x)>EPS)return x<other.x;
return y<other.y;
}
point operator-(point a)
{
point r;
r.x=x-a.x; r.y=y-a.y;
return r;
}
point operator+(point a)
{
point r;
r.x=x+a.x; r.y=y+a.y;
return r;
}
point operator*(double sc)
{
point r;
r.x=x*sc; r.y=y*sc;
return r;
}
};
struct line { double a, b, c; }; // a way to represent a line
void pointsToLine(point p1, point p2, line &l) {
if (fabs(p1.x - p2.x) < EPS) { // vertical line is fine
l.a = 1.0; l.b = 0.0; l.c = -p1.x; // default values
} else {
l.a = -(double)(p1.y - p2.y) / (p1.x - p2.x);
l.b = 1.0; // IMPORTANT: we fix the value of b to 1.0
l.c = -(double)(l.a * p1.x) - p1.y;
} }
double dist(point p1, point p2) { // Euclidean distance
return hypot(p1.x - p2.x, p1.y - p2.y); } // return double
point sol;
int intersect( point p1, point p2, point p3, point p4)
{
point r;
double d = (p4.y - p3.y)*(p2.x-p1.x) - (p4.x - p3.x)*(p2.y - p1.y);
line l1,l2; pointsToLine(p1,p2,l1); pointsToLine(p3,p4,l2);
if( fabs( d ) < EPS && fabs(l1.c - l2.c) < EPS) return 3;
if( fabs( d ) < EPS ) return 2;
double ua;
ua = (p4.x - p3.x)*(p1.y-p3.y) - (p4.y-p3.y)*(p1.x-p3.x);
ua /= d;
r = p1 + (p2-p1)*ua;
sol = r;
//cout<<r.x<<" " << r.y<<'\n';
return 1;
}
int main()
{
int n,cases; scanf("%d",&cases);
while(cases--)
{
scanf("%d",&n);
vector<point> V;
double x,y;
for(int i=0; i<n;i++)
{
scanf("%lf%lf",&x,&y);
V.push_back(point(x,y));
}
sort(V.begin(),V.end());
point mini = V[n-1];
double res = 0;
for(int i=V.size()-1;i>=0;i--)
{
if(mini.y<V[i].y)
{
//printf("%.3lf %.3lf\n",V[i].x, V[i].y);
intersect(V[i],V[i+1],mini,point(0,mini.y));
res+=dist(V[i],sol);
mini=V[i];
}
}
printf("%.2lf\n",res);
}
return 0;
}
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